Video games in Indonesia
There are 150 participants (10.15%) that met the criteria from the total of 1,477 participants. This study was approved by the Human Research Ethics Committee of Institute for Research and Academic Publications, Tarumanagara University, Indonesia. Written informed consent was obtained from the school’s principal. The school’s principal act as the guardians and caretaker of the children participants involved in the study.
Secondly, the Indonesian mpo slot Online Game Addiction Questionnaire is constructed based on school student sample. Its use outside the context of school students warrants further investigation (i.e. adult population). Although limited, the Indonesian Online Game Addiction Questionnaire may also be used for clinical purposes. It may provide an estimate of online game addiction prevalent in a population.
The number of smartphone users in rural areas has also grown, increasing from 47.3% in 2015 to around 55% in 2019. In January 2021, Indonesia had 202.6 million internet users in total. From 2020 to 2021, the number of internet users in Indonesia increased by 27 million (+16%).
In addition, this mediaholds many events like games competitions and community events. In Indonesia, the LINE app is used for hyper-casual gaming and messaging. Before COVID-19, internet cafes were a large part of the country’s internet culture, and eSports matches were held there.
As in many other countries, in Indonesia players readily share examples of poor translation. Sundanese is also widely spoken on Java and is used by more than 27 million people on the island (almost 15% of Indonesia’s population). Some newspapers and other literature are published in Sundanese. Indonesia is known for its significant ethnocultural diversity. Around 88% of the population follows Islam, which makes Indonesia the country with the largest Muslim population in the World.